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 Spells
Headmaster Vaughan
Posted: Nov 1 2005, 05:28 PM


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Group: Headmaster
Posts: 71
Member No.: 1
Joined: 29-October 05



Hand of Corsheth
Verbal: "I shall look upon my enemy. I shall look upon her and the dark place will have her soul. Corsheth! Take her!"
Motion: Outstretched hand to direct the bolt of energy.

The spell transports its target to a "dark place", a prison of some sort from which she cannot escape. The spell can be deflected by mirrored surfaces, potentially bringing Corsheth down on you.


Janus' Mask
Verbal: "Janus, evoco vestram animam. Exaudi meam causam. Carpe noctem pro consilio vestro. Veni, appare et nobis monstra quod est infinita potestas. Persona se corpum et sanguium commutandum est. Vestra sancta praesentia concrescet viscera. Janus! Sume noctem!"
Translation: "Janus, hear my plea. Take this as your own. Come forth and show us your truth. The mask is made flesh. The heart is curdled by your holy presence. Janus, this night is yours."

This spells transforms everyone who is wearing a specially prepared costume into the person or creature they are dressed as. It can affect hundreds of people.


Eligor's Respite
Verbal: "Eligor, I name thee. Bringer of war, prisoners, pariahs, grand obscenity! Eligor, wretched master of decay, bring your black medicine. Come restore your impious, murderous child. From the blood of the sire she is risen. From the blood of the sire she shall rise again."
Requirements: Blood of Vampire’s Sire

This heals a vampire of any injury, including disease and even magical illness. It requires the blood of the vampire's sire. The vampire is bound to its sire, and the key is stabbed through their hands. In five minutes, the


Diana's Curse
Verbal: Diana, goddess of love and the hunt, I pray to thee. Let my cries bind the heart of (caster’s) beloved. May she neither rest nor sleep until she submits to his will only. Diana! Bring about this love and bless it!"
Requirements: A potion which must be boiled and several powders added to it.

A love spell. If it goes awry, it can have disastrous consequences (and did, in the case of Amy's casting).


Wasting Death
Verbal: "Goddess Hecate, to you I pray, let my enemy shrivel and decay!"
Motion: Point hand at target

This spell causes the victim to be afflicted by a wasting disease that will first atrophy the muscles and decalcify the bones, then weaken the organs, and finally cause the victim to shrivel up like a prune and croak. Depending upon the victim's health, this could take anywhere from a few hours to several weeks, during which time the spell can be reversed.


Revoke Invitation
Verbal: "...his verbes, consensus recissus est."
Translation: (By these words, consent repealed)

This spell undoes an invitation into a home, making it impossible for a vampire to enter until he is again invited.


Ritual of Restoration
Verbal: "Quod perditum est, invenietur. Not dead... nor not of the living. Spirits of the interregnum, I call. Gods, bind him. Cast his heart from the evil realm. Te implor, Doamne, nu ignora aceasta rugaminte. Nici mort, nici al fiintei... Lasa orbita sa fie vasul care-i va transporta, sufletul la el. Asa sa fie! Asa sa fie! Acum! Acum!"
Translation: "What is lost, return. Not dead nor not of the living. Spirits of the interregnum, I call. Gods, bind him. Cast his heart from the evil realm. I implore you, Lord, do not ignore this request. Neither dead, nor of the living... Let this Orb be the vessel that will carry his soul to him. So it shall be! So it shall be! Now! Now!"
Motion: none
Requirements: an Orb of Thesulah, candles arranged in a circle around the caster.

The targeted vampire's soul is restored. She is still a vampire, but has all the goodies that go along with humanity such as conscience, guilt, and remorse. This spell alone will not impose a bat effect is reserved for the original spell, which has presumably been lost over the ages.


Flame of Life
Verbal: "Exorere, Flamma Vitae. Prodi ex loco tuo elementorum, in hunc mundum vivorum."
Translation: (Arise, Flame of Life. Come forth from your place of the elements, into this world of the living!)

This creates a living flame which can burn and destroy any object. The fire is invoked in an urn or other container, which it cannot spread out of (assuming the spell is cast correctly). To create it requires several special powders which must be prepared. By casting the powders into an ordinary fire while chanting, the living flame is produced.


Lightning of Myhnegon
Verbal: "Taou huogan maqachte milegaing! Tauo freim!"
Translation: (Be mine, the power of Myhnegon! Be free)

This spell requires the Glove of Myhnegon. It takes some time for a storm to gather and lightning bolt called down into the glove. However, after that point, the caster can cast lightning by a simple gesture and the phrase "Tauo freim!".


True Form
Used By: Giles
Verbal: "Ihr Goetter, ruft Euch an! Verbergt Euch nicht hinter falschen Gesichtern!"
Translation: "You gods, I call upon you! Do not hide behind false faces!"

This spell causes a demon to revert from any illusion or transformation into its true form.


Clouding

This creates a dense fog which obscures vision over a large area: a building or cave. The caster must hold a lit candle while the fog is in effect. The fog can be dissipated by the phrase "Obscurate nos non diutius" ("Do not conceal any longer").


Zombie Creation
Verbal: "He calls forth the Spirit of Uurthu, the restless. No one shall speak. He shall arise! Hear me... The blood of the Earth shall restore him... And he shall arise. Shall arise!"
Requirements: A chicken foot to dangle over the grave of the deceased, and the spilling of the caster's living blood on the grave earth.

This calls a zombie back from the grave. The spell is invoked while dangling a chicken foot over the grave of the person. The caster then must spill some of his living blood onto the grave earth. It can only work when the "stars are aligned" which happens perhaps once every year


Hebron's Binding
Verbal: "Terra, vente, ignis et pluvia. Cuncta quattuor numina, vos obsecro. Defendete nos a recente malo resoluto. Omnia... vasa... veritatis!"
Translation: "Earth, wind, fire and rain. Linger four gods, we implore you. Defend us, immediately after I will release you. All things... the vessel... of truth!"

This is a powerful protection spell which is used to bind a demon. It was found in Hebron's Almanac, and was used to bind the Hellmouth demon. It is invoked from a black circular figure painted on the floor. Eight rays extend from the edge. Inside are four small semicircles which mark the four corners. At the center three short lines intersect. A lit candle stands on each line and a fourth at their intersection. All around the circle and the room are more candles.


Eryishon's Spell of Recall
Verbal: "Diprecht. Doh-tehenlo nu-Eryishon. The child to the mother. The river to the sea. Eryishon, hear my prayer."
Requirements: Chicken feet, sacred sand, representation of the object to be recalled, candles arranged around the casters, miscellaneous herbs.
Motion: The casters sit opposite each other with palms outstretched almost touching. As the spell is cast, the sacred sand is poured onto the representation of the object.

This opens a temporal fold to put or return something or someone to an alternate timeline. The caster calls upon the Eryishon, The Endless One, and pours sacred sand over the representation of the object, and Eryishon brings it forth from the time and place it was lost.


Dissolution
Verbal: "Sis modo dissolutum exposco, validum scutum! Diutius nec defende a manibus arcam, intende!"
Translation: (Be now dissolved, I demand, o powerful shield; no longer defend the box from our hands. Hear us!)

This spells breaks down magical barriers.


Soul Reversion
Verbal: "Hear me, Elders of the Upper Reaches, Elders of the Lower Reaches, Elders of the Dry Land, Elders of the River Flats, ... The soul that is trapped, let it revert to its true seat."

This spell fully reverts a trapped soul to the body of its proper owner.


Fear Demon Summoning

This spell was accidentally invoked by spilling blood onto a painted symbol copied from a book. It begins to summon a fear demon, which feeds on the fears of those present. The ritual is completed by breaking the symbol.


Light of Guidance
Verbal: "Aradia, Goddess of the lost, the path is murky, the woods are dense, darkness pervades, I beseech thee, bring the light."


The caster summons a tiny light which will guide her to any place or anyone which she reasonably knows or can describe. Willow attempted this spell to guide her out of a haunted house.


Instant Cool
Requirement: A lengthy ritual (2 hours+) involving the blood of the spell caster. It may only be cast on halfway point between the autumnal equinox and the vernal equinox. A mark on the skin is given at the completion of the spell.

An augmentation spell that turns the sorcerer into a sort of paragon - the best of everything, everyone's ideal. The spellcaster's stats are automatically put up to Experienced Hero level, or higher, at Director's discretion, and Qualities or Drawbacks, especially those of Nerd or Misfit, must be reviewed and exchanged for more "acceptable" ones of equal value, such as Adversary (required), Dependent or Honorable, while the spellcaster is a paragon. The sorcerer must take a mark upon his or her body as part of the ritual. It is an ancient symbol from an unknown race, and is permanent, staying on the spell caster until the spell is broken.

But there's another type of drawback. In order to balance the new force of good, the spell has to create the opposing force of evil - the worst of everything, everyone's nightmare. The creature will have attributes and stats of equal standing with the spellcaster's improved stats, and the well-being of this creature is linked to the sorcerer. It becomes the sorcerer's Adversary, attempting to attack him, and anyone else in it's way. It will wear the same mark as the spellcaster.

Additionally, if an inexperienced spellcaster casts this the magicks won't last longer than an episode (if not dispelled before then), and major side effects will happen as the spell corrodes. This could cause a physical or temporal breach; summon a powerful entity, or other terrible side effect, at the Director's discretion.


Lover's Vengeance
Verbal: "I conjure thee by barabbas, by satanas, and the devil. As thou art burning, let (unfaithful partner) and (person they cheated with)’s deceitful hearts be broken. This way. I conjure thee by the saracen queen And the name of hell. Let them find no love or solace. Let them find no peace as well...Let this image seal his fate, not to love, only hate."
Requirements: Candles, a potion, and an image of the target(s)

This vengeance spell has unknown effects on unfaithful partners- but it presumably cause permanent damage on said unfaithful partner’s love life and peace of mind.


Force of Will
Verbal: "Harken all ye elements, I summon thee now. Control the outside, control within. Land and sea, fire and wind. Out of my passions, a web be spun. From this eve forth, my will be done. So mote it be."
Requirements: A circle of red candles surrounding the caster, an incense censer, a bowl/pentacle in front of the caster, a goblet of sorts, and three trays containing herbs.

This is a spell for a spellcaster to have her will done. It can be extremely powerful, but is difficult to control. While it is in effect, with just a few heart-felt words the caster can blind a person, control loves, and many other effects. It can be undone with the invocation: "Let the healing power begin. Let my will be safe again. As these words of peace are spoken, let this harmful spell be broken."


Truth Spell
Verbal: "Elobe, enemy, be now, quiet. Let your decietful tongue be broken. Let no untruths be spoken..."

This spell forces the target to tell the truth.


Light Bringer
Requirements: A bottle of specially prepared fluid.
Verbal: "Fiat Lux!"

This lights a room or cave-sized area with a soft diffuse light.


Ghost Warrior Summoning
Verbal: "First people who dwell in mishupashup, hear me and descend. Walk with me upon itiashup again. Hear me also, nunashush. Spirits from below... Creatures of the night... Take human form and join the battle. Bring me my revenge!"

This spells summons spirits of the dead to material form for vengeance purposes.


Ionization
Verbal: "Tropo, strato, meso, aero, iono, exo... Elements are brought to bear. Wind, earth, and water churn amidst the fire. Let the air be burned."

Ionizes the atmosphere, obscuring radio signals, making hair look funny, and possibly other effects.


Ritual of Joining
Verbal: "The power of the Slayer and all who yield it. Last to ancient first, we invoke thee. Grant us thy domain and primal strength. Accept us in the power we possess. Make us mind and heart and spirit joy. Let the hand encompass us. Do thy will." "Spiritus... Spirit." "Animus... Heart." "Sophus... Mind." "And Manus... The hand." "We enjoin that we may inhabit the vessel - the hand... daughter of Sineya... first of the ones..." "We implore thee, admit us, bring us to the vessel, take us now."
Requirements: Tarots representing each of the four participants (Hand, Mind, Spirit, Heart), candles arranged in a circle around the caster and the other two participants, recitation of the spell.
Motion: Turning of the tarots.

The participants of the spell join with the Slayer to form a synchronised machine-like entity which each of the four values (Hand, Mind, Spirit, Heart) being fully utilised.


Adamanteus Aer (Steel Air)
Verbal: "Thicken!"
Motion: An outstreched palm

This spell causes the air to harden into a barrier as strong as an inch of steel plate, the barrier is approximately 20 feet high and wide and is invisible unless touched (in which case the air seems to "ripple"), if cast in a smaller space the barrier will re-size itself. The barrier lasts for one minute per success level of the spell. The spell can be cast anywhere within 100 feet of the caster but it will only cast in open space it can not displace living or inert matter. This spell is useful for both blocking the escape of fleeing foes or providing a barrier for a hasty retreat.


Fist of Air
Verbal: Air become Fist (spoken in Russian)

This spell strikes the target with a physical force of solidified air. It not only does damage, but also throws the target a considerable distance.


Protective Wall
Verbal: Enemies, fly and fall...circling arms, raise a wall!

Creates a protective wall around the caster and her charges.


Repair
Verbal: "Discharge and bring life."

Phone repair anyone?


Resurrectin of Osiris
Requirements: An Urn of Osiris (a priceless artifact), blood from an slain deer, and three helpers chanting in a circle around it with candles over the body of the target.

This spell raises from the dead one who was slain by unnatural magics. New flesh grows around the target's corpse and restores soul, life, and memories. Even upon success, the ritual takes a great toll upon the caster, causing exhaustion and even physical damage.


Bolt of Light
Verbal: "Dissolvo"

A ball of light shoots from the caster's hand and shoves the target back.


Tabula Rasa Level 1
Verbal: "Forget"
Requirements: Lethe's Bramble (fairly common) and a 15-minute chanting session detailing what memory is to be eliminated.

The target of this spell loses a specific memory. They go about their lives as if the specified event had never happened.


Tabula Rasa Level 2
Verbal: "For (person), this I char. Let Lethe's bramble do its chore. Purge their minds of memories grim, Of pains from recent slights and sins. When the fire burns out, when the crystal turns black, the spell will be cast. Tabula Rasa, Tabula Rasa, Tabula Rasa."

The target(s) of this spell loose all memories related to a specific event or emotion. This spell is used to erase an event from the not-so-recent past. Targeted memories will be lost after the crystal turns black (approximately a half hour). These memories will only return if the crystal is broken.


Lagomorpic Summoning
Verbal: "Bara bara himble gemination" or "Hible abri, abri voyon"

This spell summons rabbits. It's one of those incantations which "wants to be cast," however, and doesn't seem to even drain the user. Unwary sorcerers can inadvertently create a veritable pit of cotton-top hell with this one. GMs are invited to be creative when dealing with abuse of this spell.


Wind Flight
The caster transforms and flies through the air at a speed faster than normal running, but not super-fast. The caster appears only as a swirling mass of smoke, and when one eventually lands rematerializes into a normal body.


Drain Power
This spell requires only a touch and a gesture. The caster drains magical power from the person touched.


Blessing of Shamash
Verbal: "Gurumeh ninginmeh, nugulgulah, gurumeh ninginmeh, chehmeh dulduleh."
Requirements: The target need not be in the caster's line of sight, but the spell must be continuously chanted to maintain the effects.

The target of this spell is shielded from magical damage. Each time the chant is completed, the target gains a "magical buffer" equal to double to caster's willpower. This effect is cumulative as long as the spell is continuously chanted.


Strength of Magic
Verbal: DAH MEE-hee WIM (phonetic)
Motion: Concentrate on self

This spell grants the caster superhuman physical abilities..


Flounder Opponent
Verbal: "Stay down!"
Requirements: A personal item belonging to the victim; Witches or Warlocks, a word and a gesture.

Pretty much just knocks someone off their feet and disorients them. In combat, the victim spends a turn regaining his footing and bearings. This comes in handy when your enemy is trying to shoot you with a crossbow, or when you just want to embarrass that obnoxious cheerleader during halftime. Any damage is incidental (get her while she's at the top of the human pyramid.)


Binding Field
Verbal: "Vincire!"
Translation: "to bind, tie up; to surround, encompass; to restrain, confine, secure"
Requirements: A half hour of chanting, a nifty binding circle drawn on the floor (which the subject must be within at the end of the ritual); Witches or Warlocks, a word and a gesture.

Paralyzes the subject within a nifty ring of shimmering force.


Blocking Spell
Verbal: "Tego!"
Translation: "to cover; to bury; to conceal; to shield"
Requirements: Generally not used by non-Witches/Warlocks due to lack of situational practicality; Witches or Warlocks, a single spoken word.

Drags some sort of existing obstacle between the user and an approaching attack. This is almost sort of a Telekinetic reflexive defense.


Hammer of Govannon
Verbal: "Excudo!"
Translation: "I hammer out" or "I forge"
Requirements: A good half hour of invoking the Celtic god of blacksmiths; for Witches or Warlocks, a word and a gesture.
Motion: Throwing gesture toward target.

A simple bolt of pure force, in the form of a glowing mass of energy slamming into the target. The force of this attack is kinetic, and can do such neat stuff as pulverize things or throw people back through brick walls. Do not cast in glass houses. brick wall and half a concrete support); Duration (Meaningless); Spell Requirements (No Special Requirements).


Seeking Flame
Requirements: A fire to grab and manipulate.
Motion: Pick up a ball of the flame, concentrate on it a minute, then throw it in the air.


Striking Breath
Verbal: "Incurso"
Translation: (Latin) "to run against, strike against, attack"
Motion: A jet of green energy shoots out from the caster's mouth.

A bolt of force which damages/stuns and confuses the target.


Summon Earth Elementals
The caster concentrates for some time, and then summons a large number (perhaps a dozen) of tough creatures of animated earth, with claw-like arms. These may appear in any location where there is natural earth to be animated.


Proserpex's Effigy
Verbal: Proserpexa... Let the cleansing fires from the depths burn away the suffering souls... And bring sweet death.

A spell to drain the planet's life force, funnel its energy through a magical effigy of Preserpexa (a powerful "she-demon"), and burn the Earth to a cinder. This was first attempted by a coven of satanists in 1932, but it was stopped when they all died as the temple was swallowed up in an earthquake. It was later attempted by Willow.

Fire cannon
Verbal: “Tormentum Ignis, Flamen”
Translation: “Fire Cannon, Fire!“
Requirements: Intense concentration.
Motion: creating a ring with two hands and then landing a fist/flat hand in the center of the ring.

The caster places their two index finders together and moves them in opposite directions to create as big a ring as their power level allows while saying the first half of the incantation. When the ring is complete, the caster looks at the target and forces a fist or flat hand in the center of the ring while saying the second half of the incantation. This will create a Fire cannon as large as the preformed ring. To stop the flow, remove the hand in the center of the ring. The cannon will continue to work as long as the caster’s power holds out.

Electric Staff
Verbal: “Vis Scipio!”
Translation: “Power[kinetic] staff “
Requirements: A good measure of powerful feelings, e.g. love, hatred, anger, etc.
Motion: Throwing as you would a knife towards target.

A glowing rod of about half a meter will appear in the caster’s hand. As you throw the rod, it will automatically adjust its aim to the center of the caster’s attention. After the rod(s) have/has made contact with the target(s), it/they will explode after five seconds, incinerating the target.

The Banshee's Cry
Verbal: "Quiritatio sicco tu spiritus mortuus!"
Translation: "Cry out you breath of the dead!"
Requirements: A connection with the bringers of death. Therefore, the caster must have seen the death of another in his/her lifetime. The better he/she knows death, the better his/her chances of success.
Motion: Raising the hands, plams down, towards the target and then spreading the fingers horizontally as the incantation is uttered.

A blue, ribbon-like flow of energy will envelop the target. Moving faster and faster until, after about five seconds, a high-pitched sound is radiated. The frequency is increased until the target is destroyed completely.

The Former Dimension
Verbal: "Objects of my mind's attention, feel the force that the living give and find your place in the former time and space..."
Requirements: The object that the caster wishes to cast upon must be in view.
Motion: The caster focuses his/her attention on the object of intention.

This spell returns an object to it's former state by returning it to is former dimension. A shattered glass, for example, can be returned to it's whole form by focussing on the shards and casting. Useful for repairing useful items.
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