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Title: Lesson 08 - Animation Part 2


Chessmasterriley - December 19, 2006 02:22 AM (GMT)
Lesson 08
Animation Part II
by CMR

This is a continuation of lesson 05.

This second part of the animation tutorial will be discussing the run cycle of a stick figure. After you figure this out, you will be able to use these skills to create a run cycle on fully fleshed out characters.

Here is a flow of pictures showing me doing the running process.
user posted image
(alright...it's not me)

I will have my example and the process i used up soon.

Assignment: Go ahead and give me the best shot at a running character to me. Platform view please.

Gaming4JC - December 19, 2006 08:14 PM (GMT)
Dude, get some clothes on next time you turn into an athlete (D=)

I'll see what I can do...

Chessmasterriley - December 20, 2006 12:33 AM (GMT)
lol yeah i found that somewhere and i always look at it (make no comments on this!) to get the running animation down...

silent sniper - December 20, 2006 04:46 AM (GMT)
finally! getting to work on this...

P-entertainment - December 21, 2006 10:24 PM (GMT)
shall start on this tomorrow...

P-entertainment - December 26, 2006 09:42 PM (GMT)
hmm, I tried to make an animation of the running from a strip I used 96,118 but that got very choppy. Anyone who knows what I should use as input?

PS: I haven't got time in all this Christmas parties and stuff to make this but i have started now.

PPS: If you look at the post count in the topics they sink parallel with new lessons...




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